Feed the Kraken is a high-stakes hidden role deduction game set aboard a ship bound for chaos. Trust is fleeting, alliances are fragile, and every crewmate has a secret agenda. Will you navigate to safety—or lead your crew to ruin? Players take on secret roles as loyal sailors, scheming pirates, or a deranged cultist. Sailors aim to steer the ship to safety, pirates plot to veer it into the Bermuda Triangle, and the cultist works quietly to awaken the Kraken and drag everyone into the abyss. Deception, debate, and deduction drive every choice. Navigate command decisions, uncover traitors, and survive a voyage where betrayal is just a conversation away. With shifting loyalties and dynamic gameplay, no two games are ever the same. Created by Maikel Cheney, Dr. Hans Joachim Hoh, and Tobia Immich.
Ages 12 and up, 5-11 Players, 45-90 minutes playing time