Crisis is a game of escalating stakes, racing against disaster to tell a story together. Players select a scenario and fill in the major points at the beginning of the session. You’ll explore those plots, people, and places in detail during the scenes that follow. Each timed scene features a player character designated the Protagonist whose story is told for that scene. Another player is their Foil, putting obstacles in their way to test them and show us what they are capable of. Every player in Crisis is both a character and a game master.
At the end of every scene, one of the major complications lurking on the horizon draws nearer: crisis clocks keep ticking closer to various dooms and dilemmas defined by the scenario. If one of them strikes, it can spell disaster for future scenes. By the end of the scenario, either the group will have time left on their clocks and celebrate their victory together, or embrace the tragedy of their Crisis.
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